- Employees : 16
- Founded : 2011
- Services : Strategy Consulting, Development of concepts, Musical composition, Music production, Market research, Rights clearing and licensing, Technical support, Supply of technical and audio hardware, Quality management, Monitoring of sound applications, Supervision of implementation, POS-Soundscape/POS-Music, Sonification/Sonic Interaction, Product Sound Design, Acoustic design of spaces, Voice training, Brand Web Radio
- Client Industries : Food/Beverage/Tobacco, Banking/Financial Services, Automotive, Retail/Wholesale, Energy/Water, Media, Telecommunications, Tourism, Travel, Health Care/Pharmaceuticals, Chemical, Transportation, Computer Software, Computer Hardware, Internet, Manufacturing, Legal Services, Technology, Entertainment/Leisure, Apparel/Accessoires, Consumer Products, Construction Industry, Cosmetics, Electronics, Education, Broadcasting, Agriculture, NGOs, Luxury Goods, Event and Fairs, Architecture/Design, Public Relations, Advertising Agencies, Culture & Art
- Clients : Bayer, Lufthansa, COVESTRO, SEAT, real, DFL, DuMont Media, Sivantos, Cartier, Manner, DEW21, Reeperbahn Festival, DLD conference, Audi, Emsa, ERGO, Fuldwerk, Konzerthaus Berlin, mr next group, Nepos, Porsche Design, Verivox, DSGV Sparkasse, MARKTHALLE Krefeld, Eprimo, HRS, Leipziger Messe, PARSHIP, Siemens, Stadtwerke Bremen, Busch-Jäger, DHL, Dräger, Red Bull, Allianz
WESOUND was founded in 2011 as agency for acoustic brand development and is today being managed by Carl-Frank Westermann and Dr. Cornelius Ringe. With offices in Berlin and Hamburg, WESOUND advises, develops and designs brands, among them BAYER, DFL, SEAT, Manner, real, - and Covestro, by synchronizing their acoustic representation with the company’s respective strategic objectives and sharpening the brand conception as a whole.
With sound, WESOUND vivifies technologies and brands. As sound agency they focus on three key areas: 1. Classic brand sound development (Audio Branding, sound logos, brand voice, brand music and functional sounds); 2. Designing multimedia experience rooms for exhibitions, fairs and flagship stores; and 3. Developing generative and interactive sound-systems for eMobility, VR/AR and virtual assistance.